![]() Simply add a shortcut to ZDoom in that folder, and now you can right-click->send to->ZDoom any file you want. For Vista or later, it is in %APPDATA%\Microsoft\Windows\SendTo. In XP, it is in C:\Documents and Settings\\SendTo. Depending on the version of Windows you use, the path to the SendTo folder may differ. You can also drag the mod file over a shortcut to the ZDoom executable.Īdd a shortcut to ZDoom in your SendTo folder. If the mod files are not in the same directory as ZDoom, you will need to open a file manager window in each directory. Select the mod files to load, and then drag and drop them over ZDoom's executable. This will let you select which mod to load and set additional command line parameters as well. Instead of starting ZDoom directly, start the frontend. ![]() These methods are for Windows for Linux or Mac OS X you will have to extrapolate. Since ZDoom does not integrate a frontend for choosing mods, the following are just a series of standard methods to open an executable with one or several files as parameters. If several IWADs are found, a selection screen will show up asking you which game you want to play.įor playing mods, you need to tell ZDoom to load the relevant mod files. To play an unmodified game, simply double-click gzdoom.exe, or a shortcut to it, or call it from a command line. IWAD files should be placed in your Library folder.Copy the included app bundle to your applications directory.Finally, additional directories can be added by editing the section of the ini. Furthermore, if you obtained Doom-engine games through GOG.com or Steam, ZDoom can find them automatically. Alternatively, you can set the DOOMWADDIR environment variable to point to the directory in which the IWADs are kept. When using a new folder make sure to include an IWAD in the ZDoom directory.Extract all the files from the ZIP file into a new directory.Alternatively, you can get an unofficial development build from DRD Team. Download the latest GZDoom (currently 4.10.0).(330.44Mb) - High Quality rips of the PSX music - dksd PLAYERLAND.WAD (3.46k) - Replaces the player's landing "oof" sound with the footstep landing sound from Heretic (if using with PSSFX mod, it must be loaded after) - ddave Pinky demon now uses original pain and hunting sounds from PC version - ULTRA_LASER, ddave PSSFX-PINKYFIX.wad (1.83Mb) - Modified version of PlayStation sound effects WAD. Sbrightmaps.zip (1,118k) - Adds glowing textures to to walls and monster eyes - Z86 PSXLight.wad (3.19k) - Gives certain walls a preset color value to make the game appear more like the PSX version - Quantum Dranger SmoothDoomSilentCasings.pk3 (4.44k) - Makes Smooth Doom's bullet case impact sounds silent (must be loaded after Smooth Doom) - Gifty, ddaveĭ64CROSSHAIRS.PK3 (2.02k) - Doom 64 crosshair, 3 variants included - ddave SmoothDoomFaithfulLiquidSFX (80.9k) - Replaces Smooth Doom's high quality water impact sounds with more authentic ones from Heretic (must be loaded after Smooth Doom) - Gifty, ddave SmoothDoomFaithfulCasings.pk3 (156.63k) - Replaces Smooth Doom's high quality bullet case impact sounds with more authentic lower quality ones from Shadow Warrior (must be loaded after Smooth Doom) - Gifty, ddave SmoothTextures.pk3 (571.81k) - Adds more frames to liquid surfaces to make their animations appear less jerky (must be loaded after Smooth Doom) - Gifty Adds more frames to various assets to make their animations appear less jerky - Gifty ![]() Scroll down to, below this, type "Path=$PROGDIR/modname.modfiletype" without quotations.Ĥ. Run GZDoom.exe at least once and then close it. Extract GZDoom to a new folder (name it whatever you want) and drop your doom2.wad in there.Ģ. ![]()
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